

Trying to rescue the brains of hundreds of children from being used to create an army of advanced cyborg murderers and psychopaths Raiden utilizes his sword to leave not just a trail of blood but literally buckets full wherever he goes. Handing off development to PlatinumGames, of Vanquish and Bayonetta fame, Metal Gear Rising: Revengeance rose from the ashes and with it, a new take on the Metal Gear franchise – one that eliminates the need for stealth and replaces it with very refreshing combo-based melee combat. Originally starting out as Metal Gear Solid: Rising, Kojima wanted to bridge the gap between Metal Gear Solid 2 and Metal Gear Solid 4, focusing on how Raiden became the tenacious killing machine we know him as, which is a stark contrast to the final product which takes place four years after Guns of the Patriots. Desperado Enterprises, a PMC group behind numerous terrorist attacks, wants nothing more than to plunge the world once again in war, and soon Raiden using his “tool of justice”, uncovers a deeper motive behind the attack, closely tied to his conflicted past as a child soldier.

After the demise of Sons of the Patriots and the surviving private military companies (PMCs) use of nanomachines have dwindled, the cyborg Raiden has found a new place for himself in the world – protecting a Prime Minister in Africa for the Colorado-based Maverick Security PMC.
